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Space Wars Server StatusNo problems detected

OPERATIONAL
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Space Wars Is Operational · All Systems Normal

Space Wars is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Space Wars server status updates.

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Space Wars

Publisher & Developer
Release Information
Release Date: September 1, 1977
Game Perspective
Platforms
Game Modes

Space Wars Server Status & Outage Tracker

Monitor Space Wars's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Outage Reports

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0 reporting browser sessions• Last 24h

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0 reporting browser sessions• Last hour

Main Issue (24h)

Gameplay

Gameplay
•0 reports
Incident history
24 HOURS AGONOW
90 DAYS AGO100.0% UPTIMETODAY

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

About Space Wars

Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982. Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system. Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

Live Server Status - Last 24 Hours

Track real-time Space Wars server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Space Wars server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Space Wars is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

Outage Reports

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Space Wars Incidents

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Last 24 hours

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Space Wars Primary Problem

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Space Wars - Top Reported Problems (Last 24 Hours)

connection

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